Wow yeah that would have been a bit easier... well at least I learned alot of code! That honestly wasn't even the worst thing I did, I also absolutely refused to use the Bounds function for the camera targeting too, just to save on a tiny bit of optimization, ended up taking 4 hours.
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It was very peaceful and the movement compelling, I stayed floating around randomly for more time than I would like to admit.
The spinning thing looks very cool.
Keep improving, keep learning, good job you did something even if not fully finished.
If possible check my game out too, i'm looking for some feedback :)
You could have had an easier time with gravity if you used the point effector 2D. Check out this video from Brackeys
Wow yeah that would have been a bit easier... well at least I learned alot of code! That honestly wasn't even the worst thing I did, I also absolutely refused to use the Bounds function for the camera targeting too, just to save on a tiny bit of optimization, ended up taking 4 hours.